Cocoapods, Carthage, and SwiftPM now all support XCFrameworks and are currently the best solutions to build a robust, universal SDK for Apple Developers. Since Apple announced that they would begin transitioning from Intel chips to Apple silicon chips at WWDC 2020, SDK developers have been quick to make the switch - and the M1 chipset has helped facilitate the transition. Run C program in visual studio code on macOS Macbook AirHey, guys in this video Im going to show you how you can configure visual studio code vscode to ru. That’s it! You can now use Swift Package Manager to distribute a closed source binary that supports both Apple Silicon and Intel macs. Once the archives are created, use the xcodebuild command -create-xcframework followed by the frameworks you wish to be included in the binary.įRAMEWORK_FOLDER_NAME="OneSignal_XCFramework"įRAMEWORK_PATH="$".destination="generic/platform=iOS Simulator" To support M1 and Intel architectures, set the target's destination to "generic/platform= TARGET_PLATFORM_HERE".Make sure to add the new xcodebuild option: “BUILD_LIBRARIES_FOR_DISTRIBUTION”.Create archives for each of the platforms you want to support and the architecture of your choosing.How to Build an XCFramework Using a Bash Script: XCFrameworks can be used instead of traditional iOS Frameworks to support multiple architectures for the same build target, as well as multiple build targets that use the same architecture. To overcome this restriction, Apple introduced the XCFramework binary file type with Xcode 11. However, fat frameworks built with lipo don't support multiple architectures for the same build target. In the past, SDKs have used the lipo command to create “fat" frameworks by bundling binary builds together for iOS devices, iOS Simulators, Mac Catalyst, and Macs. The Introduction of XCFramework and Xcode 11 To accomplish this, you'll need to update your binary files from traditional frameworks to XCFrameworks. ![]() This change means that iOS SDKs will need to support both M1 and Intel architectures so that code can be run on both types of iOS simulators. Apple silicon Macs have arrived and are becoming more common in the iOS development community.
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